This is a very interesting take on a roguelike. You don't actually get to move around on the map, but instead only spin around your own base. The animations for when you move the cannon have a very cool and appropriate robotic motion to them, which looks really cool!
Aiming with the keys can be a bit tough, especially when you're trying to be very precise. I really like the setup for the actual gameplay though. Choosing the module, the button that will activate said module, and then its placement on the cannon.
I also like how the music only kicks in after you select your first weapon. The music itself is very good, not being tiring to listen to whilst also maintaining tension.
Some weapons I didn't use as much, like the flamethrower, because it doesn't last very long, and turning the cannon towards the enemy you want to hit can take a bit long. I really enjoyed the hammer and the shield (they're op lol).
I did notice that if you have a speed booster or a megabooster adjacent to a shield, when you spawn the shield, it "runs" away from the cannon.
I think I'll take another swing at the game at some point as I'm not very good at it, but I really liked how much you need to strategize the best position for each module, and what to use at what moment. It's got a lot of depth, and it'd be interesting to see an expansion on this one!
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Cool game, love the module-mechanic!
This is a very interesting take on a roguelike. You don't actually get to move around on the map, but instead only spin around your own base. The animations for when you move the cannon have a very cool and appropriate robotic motion to them, which looks really cool!
Aiming with the keys can be a bit tough, especially when you're trying to be very precise. I really like the setup for the actual gameplay though. Choosing the module, the button that will activate said module, and then its placement on the cannon.
I also like how the music only kicks in after you select your first weapon. The music itself is very good, not being tiring to listen to whilst also maintaining tension.
Some weapons I didn't use as much, like the flamethrower, because it doesn't last very long, and turning the cannon towards the enemy you want to hit can take a bit long. I really enjoyed the hammer and the shield (they're op lol).
I did notice that if you have a speed booster or a megabooster adjacent to a shield, when you spawn the shield, it "runs" away from the cannon.
I think I'll take another swing at the game at some point as I'm not very good at it, but I really liked how much you need to strategize the best position for each module, and what to use at what moment. It's got a lot of depth, and it'd be interesting to see an expansion on this one!